Dismemberment and Bone Break
About the Pack
Fully networked component-based bone health system, easy to customise.
Please note that this is designed as a pack to build from, and can require serious work to integrate to other systems.
Features
Fully network replicated
Full body damage system with individual bone health
16 damage states
Body part dismemberment
Bone break
Knockout system with replicated ragdoll (experimental)
Physics-based and blended animations allowing for effortless animation updates based on character's damage state
300+ animations
Movement speed penalty system
90 degree turn in place
Example weapon system
Easy to customise animations
Ragdoll death
3D aim offsets for two-hand and one-hand animations
Walk, hop, crawl, one arm crawl
Particle spawn integrated
IK foot system
Velocity-based lean and tilt on movement
Male and female HUD with damage markers
Bone break hit reactions
Component-driven
Wandering AI for target practice
Particle system
Bone-mapping data table with dismemberment matrix easily customisable for any skeleton
Upper and lower body configuration based on damage state to allow for easy changing of animations
Important note
Listening server does not work in PIE and needs to be launched independently,
Technical Details
Number of Blueprints: 49
Number of Animation Sequences: 367
Input: Preset keys
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Documentation: